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ShaderBall 2017

Hi all,

I just finished my custom ShaderBall with features I usually need to work with my materials. I made a scene giving me the ability to use it as a lookdev scene (just import a mesh and modify the cyclo). Moreover the lighting system is made with locators so you can easily replace the lights with these used by your engine (Arnold, VRay, Redshift, ...). I use the idea of this scene: https://masteringcgi.com.au/mastering-cgi-shader-ball/

It is far from perfect but at least it's a good start! If you have any feedback or ideas for improvement I'm open mind!

You can download it here (please don't erase my name on the bloc) : https://mega.nz/#!ypc1ERCa!m0tCtm0vqNaOS7AP_iVGx5UoVod0OULa-IDrLVBbIgw - password: MMshaderball2017